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File 142030458987.jpg - (807.23KB , 1000x1524 , spike2_b copy.jpg )
129075 No. 129075
Unspoiler all text  • Expand all images  • Reveal spoilers
>> No. 129076
comments and constructive criticism is requested
>> No. 129078
File 142030717460.png - (47.20KB , 457x507 , 74582__safe_rule%252B63_artist-colon-the%252Bweaver_snails_spice_awkward.png )
It looks fucking tight.
>> No. 129080
what is supposed to be under neet?
rarity impaled?

on any case, you are pretty good.

Last edited at Mon, Jan 5th, 2015 23:48

>> No. 129089
The pile of loot looks more like clay than gold: the key to rendering metals is high contrast: bright brights, dark darks, tight, sharp highlights.

The colors are kinda muted: green and orange, a bit of dull purple... some bright red to contrast the flames or some blue to make the gold pop would add a lot to the visuals.

On a related note; the image has relatively little contrast other than the flame against the background... no bold shadows on the objects, no sharp highlights... other than a shiny wedge on Spikes nose and a phong on... a wooden ladder, and a wooden crate for a giant hourglass? There are a few highlights on some of the bric-a-brack, but the image as a whole could use more contrast. Be bold! The blue and red carpets would have been perfect for a spot of richer color. X3

In terms of composition: Spike is placed in the dead center of the image, which is kinda boring... there isn't anything particularly interesting on the left side of the image, either.

I have to give you points for due diligence: not only is the image highly detailed, the details are in all the right places: Spike has relatively little greebling/details, which draws the eye towards him.

There's a great sense of depth and grand scale, by the way: that's tricky to pull off without vanishing point perspective or adding other characters for scale comparison.

Anyway: hope this helps some, bein a vous, -WF

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