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34995 No. 34995
Hi bronies, my friends and I are currently working on a plan to create a bullet hell shooter inspired by Ikaruga. It's gonna be an ambitious one but right now, our team still lacks several important roles. Currently, we've only produced storyboards for Prologue Stage and Chapter 1, some music samples and a few concept arts. A website is also being made.

This game will utilize the Unity engine and is a 2.5D shooter. Game features include a three-weapon system, polarity shield like Ikaruga, 16 stages, primary and secondary objectives, level up system, 2 player mode and unlockables.

Right now, we have two music composers, one storyboard planner and writer (me), one 3D modeler (currently working on a 3D model of Gilda), one programmer (also a modeler working on Rainbow Dash) and two concept artists (but none of them know how to draw background art). Our only programmer said he can get to work once the concept art for the Prologue Stage and Chapter 1 is done.

What we need now are as follows:

More programmers (to work on level design, GUI, AI scripting and all that stuff)

3D animators for in-game animation

more 3D modelers to work on in-game models

Background design concept artists and digital artists

Cutscene animators (using Flash)

Sound engineer to create sound effects.

Since this game has cutscenes, VA is needed but that will come much later. For now, the roles on top are priority. You may hold two roles if you can handle it. We have a facebook group. Request to join and we'll let you in. Since the website isn't ready yet, all info on the game is in the group.

If you have any inquiries, you may email us at [email protected]

We're looking to make this game a huge success with replayability value. Your help and cooperation are greatly appreciated.
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>> No. 34996
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Gilda modeler here!

Just posting a screenshot of a half-finished model so you guys here at /collab/ know that we've made SOME progress.

The screenshot here isn't the most up-to-date, by the way, but I'm not at my computer with Lightwave on it at the moment.

My main point of concern is modelling the feathers (which are just a draft model at the moment) and fixing the claws
>> No. 35008
Any sort of help is appreciated
>> No. 35115
Priority now is placed on the creation of background concept art. Once that is done, modeling phase will begin followed by programming.
>> No. 36976
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I'll just leave this here.
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