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No. 47202
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>>47199
Thank you kindly for your input.
I've studied Media Law, the project scope I'm establishing fits within the legal boundaries. The cast, the setting, and story does not copy of existing material.
Yeah, trust is important when building the core team. I've had to already deny some applicants for their obvious free-loading tendencies. I'm looking for driven and reliable individuals. Other folks are welcomed to the "pre-reader" area.
I've heard of the Dark Skyes "debacle". The scammers were promising the moon. My own project is contained in scope with realistic expectations and we'll release a functional demo first. I'm actually the artist and project leader, so I have a vested interest in the project. The mercenary is only after money. Art takes blood, sweat, and tears. Not to mention time.
Other proposed projects, say "I have an idea. I'll sit back, please throw money, energy, and talented people at us.". What we're saying, what WE ART SAYING IS "I'll front load the work, I'll give you a reason to believe with results, and I won't ask of you what I won't give back." How many ideas are half baked and still borne into the net? I'm not telling you to attack that machinegun nest. I'm telling you to follow me attacking that machinegun nest. =D
I'm taking a turn and breaking away from the procedural (frankly done to death) highschool setting. I plan to have unique locations fitting the fantasy world I've created.
Shadows of Shattered Dreams will be primarily character driven. Choices made in the initial moves will determine allies and foes to come. A major thematic message is to question the very nature of "friendship". Fair weather friends and superficiality will lead to protagonist death.
With the right team, I know we could make a worth while product.
Last edited at Mon, Oct 6th, 2014 04:35
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