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File 130652894873.jpg - (107.39KB , 1280x720 , Ponyville.jpg )
8123 No. 8123
Going to try tackling this, if anypony can help me get an accurate map of ponyville please contribute
87 posts omitted. Last 50 shown. Unspoiler all text  • Expand all images  • Reveal spoilers
>> No. 11296
Bumpity bump. Thou shall not fall
>> No. 11454
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11454
bump
>> No. 11534
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11534
Ok going to put twilight's library on hold for now and instead work on the stock houses
whipped up another model in 10 minutes
should finish it tomorrow and start on another one.
>> No. 11560
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11560
>>11534
Thanks for keeping us updated. It's good to know you're alive and that there is PROGRESS.
>> No. 11653
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11653
here's another one ready for compiling
>> No. 11659
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11659
Right so GUIstudioMDL 2.2 (the compiler I'm using)
is generating a collision model OVER the walls and stretching it right up to the roof
what does this mean? no one can jump up onto those flower boxes as well it can make navigating around the corners a bit tedious.

I have my own physmodel made for it but it's generating another one over it regardless. If anypony has any input please let me know
in the meantime I'm going to see if I'm using an outdated version of the compiler.
>> No. 11660
nope still using the latest version
>> No. 11665
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11665
>mfw
Keep up the good work!
>> No. 11678
I'm up for renting/leasing a server to host this map when you're ready. Configuring for custom skins and/or sounds is not something I know how to do. I would like to see more than just the custom map on the server, if possible.
>> No. 11781
File 131129835408.png - (66.27KB , 382x414 , ponihaus3.png )
11781
still picking away at these
it'd be nice to have somepony to help who can get the style right.
>> No. 11787
File 131130247706.jpg - (1.25MB , 3648x2736 , The-Tudor-House.jpg )
11787
>>11781
I don't think I can help with modeling much, but the basic style is an English Tudor village. My only opinion is that the roof edges should be a little more rounded >>11653
Other than that, it looks excellent!

Oh, and instead of individual houses, you could make some larger buildings too >see pic
>> No. 11796
>>11787
Larger buildings will have interiors as smaller ones will have a set of modular add-on's to add variation
>> No. 11980
first set of stock houses are done
going to be released opensource
>> No. 12249
http://www.youtube.com/watch?v=zXycROwV95E
how bout that
>> No. 12260
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12260
>>12249
>> No. 12902
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12902
Can't wait...
>> No. 13051
bump
>> No. 13429
Still waiting for updates but because it's community made and free for me i'll just sit here and squee
>> No. 13439
>>13429
still requesting help on the collision models
plus there are plenty of things left to model
>> No. 13918
>>13439
I'm using studiomdl.exe in the sourcesdk\bin\ep1\bin directory. I never had a problem with that one.
>> No. 13937
>>13918
Uh, scratch that. I have the same problem.
>> No. 13947
I've seen this before... Hmmmm

I hope this thread doesn't get derailed. Anyway, good job! I'd help if I could
>> No. 14165
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14165
Still can't wait
>> No. 15446
Any updates
>> No. 16319
Please some little updates atleast
>> No. 16322
File 131382848035.png - (615.20KB , 1300x512 , hawfhauses.png )
16322
Oh look, working collision models. How 'bout that, eh?


House 1's was a pain in the plot to make by the way. Hopefully the next set won't be an asymmetrical nightmare.
>> No. 16325
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16325
>>16322
Excellent
>> No. 16334
>>16322
sir if you send me those files I will be more than glad to pick production back up again
>> No. 16484
>>9124
you used Phoenix Wright music! :)
>> No. 16529
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16529
>>16334
Good to know you're still alive!

Hopefully, you could release the house models at some point.
>> No. 16573
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16573
>>16529

He already did, that's how I was able to compile them for Source with those collision models.

I decompiled the pony ragdolls to use as a size reference, so the doors are slightly larger than players, but they can always be scaled up in the qc.
>> No. 16604
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16604
>>16573

Whoops, I meant players are slightly larger than doors.
>> No. 16809
Right today I start reworking the map from scratch
the brush houses were a tad bigger than I thought
and scaling the map would have been a disaster
going to work a lot with dev textures on this one though so expect a bit more being done
>> No. 16858
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16858
>>16809
>> No. 17012
Excellent Work looking awesome. Will definatly be suggesting this to my server mods to put on the server I use once its complete.
>> No. 17035
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17035
#1 map on any pony server after this is released
>> No. 17323
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17323
>>17035
And 1# for gmod pony videos.
>> No. 17324
>>17323
please no.
>> No. 18700
How close are you to finishing up? I've been longing for a decent Ponyville map for a long time.
>> No. 18732
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18732
I just want you to know we're all counting on you.
Good luck.
>> No. 20819
bump
>> No. 20825
Another update for what you've done the last three weeks would be splendid :)
>> No. 20961
>>20825
Hawf hasn't been working on it since August, sorry.
He's been busy with other things.
>> No. 20962
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20962
>>20961
Yep. Although I loved 'Farewell Season 1' I couldn't help but think:

"Hawf, Y U NO WORK ON MAP?"
>> No. 20964
>>20961

Well, damn. It's not abandoned, is it?
>> No. 21013
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21013
Sorry but I've been working on this for the past few months
http://equestrianwar.tumblr.com/
I'll start a collab thread for this at the appropriate time
you can consider this on a near indefinite hiatus
I apologize for letting this slip my mind the past little while
I only hope my current project is more promising as I'm aiming for it to be more than just a map
>> No. 21139
>>21013
No problem.
That project looks pretty amazing too. Keep up the good work :D

>more than just a map
...interesting.
>> No. 33895
>>8130

I was actually thinking of making a map of ponyville as well, because I saw a map of Ponyville, and it was rather horrifying.

So i started looking for a decent overview map of ponyville, and i've come accross this page and see youre already in development.

I was also thinking of making a king of the hill map with the town hall as the point.

I havnt worked with hammer really before, i've been learning it these past few days, and well 3D modling to create buildings, ( ie Maya, 3dmax, ect) I cant do my self. I have though, been lookin into learning maya, i was starting to work with it to make a tree similar to the show, using textures i would create from the show and edit them to fit properly with the game.

I have really only worked with KillingFloors Sdk, and i usually make everything using brushes and not using a 3d moddling program.

I would like to help, but I really dont see how i could, as you seem to have all the bases covered.

I guess i could work on my own map, pretty much made out of brushes and so forth if i dont learn maya or so....

although, something i would like to suggest, is your textures, it seems you're going with Tf2 style textures (ground and trees), so one thing i would suggest. Using Custom tree's, that look like ponyvilles trees, just to give it a more, authentic look per say.

I guess, i might scrap my map but maybe i'll end up working on it eventually, or maybe make one for unreal.

either way, Best of luck. - Ambrotus
>> No. 33901
I've been working on a 3d model of poNyville over the last week or so.

>>33705

I started with the fan made map on deviantart, but I then adjusted it to correct its horrible inaccuracies and add season 2 locales lie the hospital.
>> No. 33979
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33979
Woah, back from the dead, my name isn't even the same as earlier :D

Anyhoo, I didn't mention earlier that I have experience with Google Sketchup. It's not the ideal program for map creation, but I could help with the model creation if needed.
As for porting those models into something like TF2....
Yep, somepony else will have to handle that.
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