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File 130906892064.png - (30.17KB , 241x270 , HMPonyFinished.png )
9036 No. 9036
So, I started replaying ye olde Harvest Moon 64 a couple days ago. Nostalgia and all that. Then I had an idea.

A couple hours in, it hit me that you could essentially replace all the humans with the MLP cast and the game would still make sense and none of the ponies would be at all out of place. Then I figured that, since I don't have much else better to do, I could actually try to make the whole damn thing and see how it goes.

I've dubbed it My Little Pony: Budding Friendships which seems like a pretty good name and unless somepony has a better idea, I'm sticking to it. I don't have much for now, just this post, the character concept (over there to the left) and a design sheet where I'm just writing down all the things I want to do and have in it.

Mostly just wanting to see if anypony would be interested in this.
37 posts omitted. Last 50 shown. Unspoiler all text  • Expand all images  • Reveal spoilers
>> No. 10807
File 131058568903.png - (595B , 36x68 , beli.png )

Or you could adopt One Piece's symbol for that world's currency, the Beri.

Also, I had no idea that the protagonist of this game was a mare (I assumed it was a stallion, with her wearing Jack's cap and all)
>> No. 10829
You could also include a display for the weather in that screen.
>> No. 10874

I might just go for a little coin sprite/image. It'd get the idea across.


I'm still thinking about where to put the weather reports. On the one hand, it'd be convenient to put it somewhere in the inventory menu along with everything else. On the other hand, I've been thinking about having the announcement come in the mail or something like that.
>> No. 10911
I like the idea that a forecast would be mailed to ponies. After all, they don't have radio or television(that we've seen). You could have the schedule laying in the house for the player to look at when he wants to remember it.
The weather system would be mildly controllable. Perhaps you could send in a request to the Weather Patrol to change a day or two in the weekly forecast. Depending on your reputation with the team, the town, and Dash, you would have a chance to have it actually change the weather. Or if you allow different races, you could let pegasai manually change the weather over your farm.
>> No. 10927

I'm going to borrow part of your list of plants. I'll clip a few off, add a few others then go from there. I'm putting together all the variables I need for plants which is as follows:

Time to grow, time per 'stage' of growth (for the proper graphic, this is 2-3 variables on its own), value when sold, seasons it can grow in, aaaand...maybe any special effects, like eating a pepper or something. So about 5-6 in all, per plant. Maybe add a 'growth type' (tree, regrows, blah blah blah) in there for good measure.

Also, fun idea for a greenhouse. Instead of HM64's kind of weird system where you could grow any plant in the greenhouse year round, I'm thinking a better system would be you set the environment in the greenhouse and you could only plant the types of plants that grow in that environment. So you could set it to one of the 3 main growing seasons or you could set it to something like 'tropical' or 'zorblax' and grow various kinds of plants in there that you couldn't grow otherwise.

Still working, however slowly. I've been kind of trying to do a lot of things at once, which is probably a bad idea. Kind of diddled about with a day/night system, made 3 basic camera filters covering pre-dawn light (in RGBA form: 32, 32, 64, 64), sunrise/sunset (255, 102, 0, 64) and nighttime (32, 16, 64, 102). No transitions between them, but I think I have the colors right.
>> No. 10942

The Harvest Moon with the best crop mechanics, in my opinion, was Island of Happiness/Sunshine Island. Instead of needing to water a crop once every day for X amount of days for it to grow, crops had two variables: light and water. There is a minimum amount of sunlight, water, and days required for crops to reach the next stage. The closer you are to it, the more it is worth.

Water can be controlled by obviously watering the plant. You may do so as many times per day, but rain (light or heavy) would also add to it. Because of heavy rain, you might not even have to water it even when it is sunny to reach the minimum.

Light cannot be controlled as it relies entirely on sunlight. Sunny days give more light than cloudy days.

I've also been mulling over how the different races could work.

Earth: Highest stamina and can work without tools. In addition their crops sell for more.

Pegasus: Moderate stamina and can manipulate the next day's weather. In addition, they can run (fly) faster.

Unicorn: Low stamina. They can use magic on tools to speed up activities such as watering, harvesting, planting, etc., however the crops they make aren't as good and suffer a slight penalty. (Still not entirely sure what abilities unicorns should get.)

Lastly, I'd like to reiterate if you need help with the programming; I've worked quite a bit in C++ and have made a couple games before. I really want to see a pony Harvest Moon game come to existence, and would be more than welcome to help code the game together.
>> No. 10949
So are you putting together the list or should I paste my graph into a .doc file?
>> No. 10951

Didn't Lauren Faust said that ONLY Earth Ponies had the power to grow plants and crops, while Unicorns and Pegasus can as much, plant just a tiny garden? (And that's only if an Earth Pony lives nearby)
>> No. 10961

I don't recall any harvest moon ever taking overwatering into account, which is sort of funny because you tend to lose plants *much* easier to rot from overwatering than you do from letting them get too dry.

Anyway, one thing that pretty much every Harvest Moon's done that really bugs me is that you usually have a less-valuable, but fast growing crop, and a more valuable, but slower growing crop. The problem being that, when you take different prices and growth rates both into account, they tend to net you the same amount of money over a season.
>> No. 10966

Really? I always thought it was quite the opposite. There would always be one crop you'd grow per season because they made a ludicrous amount of money.
>> No. 10974
I've been thinking about crop value and my thinking is that I want to have the price vary with availability. Grow too much of one crop and the price starts to drop. Complicated, but encourages diversity.

Another alternative is that growing the same crop in the same place over and over starts to slow the rate of growth of that plant. There's a name for this and I know it deals with soil, but I cannot remember for the life of me. This is easier to manage (add a variable to the field object, if new field = old field, add X to growth time) and accomplishes the same thing, roughly.

Third plan is to just go with Fast/Cheap Crop and Slow/Expensive Crop. Simple, not too far out there, blah blah blah.

There's also the chance for something like Pinkie showing up and going "BAILEY! I need a pumpkin RIGHT NOW" and giving you like two times the number of bits it's actually worth.

I can make use of whatever you're willing to give me.

Help with programming would be pretty welcome. I'm not the best programmer, and when I was in school I usually had to get my brother to help with complicated stuff. Luckily this is pretty simple, the most complicated thing I use are arrays.

I've been using Game Maker, which can be a little weird, but it's been working pretty well. The Game Maker Language is pretty close to C++, which is nice since it means I don't need to learn much.

If you're willing to do some programming, I have no idea how to handle that yet. I don't feel good about letting people download what I have yet because it feels embarassingly small. But uhh...I guess, for now what you could do is put something together in Game Maker and then put it here. Or if you're looking into a specific system, ask me and I'll post the code I have behind that.

I'm going to see about putting a blog for the project up. Nothing against Ponychan, but, well, I like having the ability to hyperlink and it gives me a reason to try and make something like an opening screen. Even if it is a background image to it.
>> No. 10982

I'd be more than happy to do the programming. I'm most familiar with using libraries in C++ such as SFML (for displaying the game in a window and drawing sprites) and Lua (for scripting the game independently from the engine.) If I were to code this, I would stick to those libraries.

Additionally, I've been trying to get a team together to make this. Jack Bread and Aeliana posted earlier that they wanted to help with sprites and music respectively. So far Jack Bread has replied that he is willing to do sprites. Aeliana hasn't responded yet, but I'm pretty sure they would join as well; I just need to get everypony together. With a programmer, artist, and musician, I think we have the resources to produce this game.

Starting a blog would probably be a good idea as it would be a convenient place to post updates to our progress.

If you have a Steam, AIM, or MSN, send me it so we can discuss in more details.
>> No. 11028
File 131076062229.doc - (17.00KB , MLP-HM.doc )
I honestly hope you find this chart useful. The price is entirely up to you.

Also, you could balance quantities with the durability of the crop. Like in real life, when a farmer specializes too heavily in one crop he is vulnerable to diseases as well as the market.
>> No. 11882
File 131138531856.png - (49.51KB , 398x396 , MLPBF_CharacterConcept_MkIV.png )
My Little Pony: Budding Friendships is still alive!

I apologize for the lack of updates in this thread, but I first wanted to get everypony together. We've started producing some rudimentary concept art and sprites, as well as a prototype for the game. Right now, all we can show is the main character concept art pictured (it's still very much a WIP).

This game requires a lot of art such as sprite sheets, tile sets (this especially), user interface, characters, and so on. Therefore, we need more artistic talent to create a true My Little Pony Harvest Moon-style game. You can e-mail me or contact me on Steam ( if you're interested.
>> No. 11952
We're still looking for help. Writers and artists are needed for a game like this
>> No. 12316
Plleeasseee give a same sex option in your game. I hate that I have to play a guy in the games just to marry a girl.
>> No. 12317
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Hey, I'm new here but I can probably help with mapping. I did a mapping project for a fan-made pokemon game, and a little bit of programming but I'm really not that great with it.
>> No. 12318
Are you guys still doing the sprites at 24x24?
>> No. 12339

Relationships are still a very tricky and touchy subject. We haven't finalized what we're going to do about it, but we have some ideas.


A mapper could be useful. We still have the areas under construction, but have a vague understanding of what we're going to have. I've wanted to come up with more specific area maps so when time comes for implementation, it goes as smooth and fast as possible. Email or message me on Steam so we can discuss a bit more.


No, we've increased the sprite size to 52x52 to allow for more detail.
>> No. 12344
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I've never played harvest moon 64, but i have the one for the gamecube. If you need help with creating plots/stories for side missions I'd love to help.
>> No. 12350

We have writing covered for now. Later, we may need some temp writers to make dialog, but that's for another day.

We're open to suggestions now, and we need ideas for crops.
>> No. 12358
File 131173638008.png - (35.44KB , 128x128 , untitled.png )
Aww, too bad : (

Though i'd love to share a suggestion:

From what i've learned through skimming the comments here, it doesn't seem like the main pony has much of a back story yet. I'd like to propose one. When applejack was a filly, she was sent to the orange family in manehattan. I think it would be interesting if the main character is the child of the oranges, and is sent to sweet apple acres similarly to what happened with AJ. however, instead of getting homesick/culture shock, the pony soon finds that the farm is in danger of being taken away (or something along those lines), and finds him/herself assisting the apple family in creating a prosporous farm before they lose the farm.
>> No. 12379
Apples, carrots, celery stalks
colorful flowers too
>> No. 12387
Grass, Apples, Corn, Carrots, Peaches, Grapes

You could have some sort of legendary muffin plant :D

Also, if you are needing design ideas and sketches for some characters, let me know and I would gladly help out!!
>> No. 12393
For plants, may I suggest:

Found wild (may not need water)


one-time pickup (like turnips in HM):


continues to grow (like cucumber in HM):



>> No. 12487
I can't think of anymore crops to add that haven't already been suggested, though I'm sure there are quite a few more to add.

But I do think it would be a good idea to take into consideration the various foods eaten in-show, and the background ponies cutie marks.
For example, the things required to make cupcakes, and the ingredients for candy (due to Bon-Bon's cutie mark) would be good things to consider.
>> No. 12581
So, is there any particular reason why you're trying to make a whole new game out of this instead of just modding one of the existing 2D HM games?
>> No. 12615

Thanks for your suggestions.


Excellent question. For one thing, I don't know anything about ROM hacking. Secondly, I like programming it from scratch as it gives us more flexibility as to what we can do.
>> No. 12774
File 131198066855.png - (296.64KB , 710x575 , Bit.png )
In one of the commercials for MLP, this appears. If I had to guess, this would be the sign for the Bit, the same way IRL it would be a $.

Source? That'd be really interesting if it were true.
>> No. 12835
Hey, Jaguar/Khosan. My laptop died on my, so I won't be able to make sprites. :\ Sorry...
(I couldn't log on to my email or get my trip either, because those were there, too.)
>> No. 12857

What a shame. Hopefully it's only temporary otherwise we're in a bit of trouble until we find another spriter.
>> No. 12921
File 131206871681.png - (6.55KB , 320x340 , Budding Friendship Character 2.png )
Hopefully, this helps.
>> No. 12922
File 131206878594.png - (4.73KB , 265x255 , Budding Friendship Character 1.png )
And this.
>> No. 13478
Everything's back to normal, right now, actually.
The only thing is that I forgot my Steam login. :P
>> No. 13479
Derpa derpa, forgot my trip.
>> No. 15092
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Lots of progress since we got our team together! We now have the player's farm mostly up-and-running. The field works, and you can plant seeds and see their growth. Day and night become brighter and darker respectively with sunrise and sunset having a cool orange tint. It's come a long way since the idea's inception.

C&C welcome
>> No. 15093
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>> No. 15094
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>> No. 16623
We're looking for an additional C++ programmer that understands the concepts of object-orientated programming and is willing to punch quite a good amount of time for the project. I have done all the programming thus so far, but the workload is beginning to become very heavy so we need additional help to alleviate it and ensure we see reality.

Additionally, we are going to be starting a blog to keep people updated more often. Right now, we're unsure where it should be hosted so suggestions are welcome.
>> No. 30253
So I checked out the site and was wondering if this project was still going. Hasn't been updated in a couple weeks and there's no where to leave comments or questions so I figured it would be best to ask here.

I'd love to hop on board this project but I sadly lack any programming knowledge at all. I've never played any of the Harvest Moon games but they get a lot of positive feedback so I'm deffinately looking forward to this coming out.
>> No. 30295
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This is relevant to my interests, since I really liked Back to Nature (original Playstation) and the two Friends of Mineral Town (GBA) games.

Looks like the most recent Equestria Daily article on this fangame was December 1. The project site was apparently created on Nov 25, and hasn't been updated since then. I know it's unwise to be impatient, but I'm hoping for news soon.
>> No. 30492
Sorry for the delayed response. To be honest, PR isn't one of my strongest spots.

We have been working hard internally creating all sorts of animations and music, as well as the framework for the game.

Given enough interest, I might start up a new thread to post updates for development.
>> No. 32091
Enough interest.

It is given.
>> No. 32104
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This is fantastic! Harvest Moon has always been one of my favorite game franchises. I'd be down to contribute on the programming front.

I am well versed in Python/Pygame and JavaScript and could see this working well as either an HTML5 or Pygame title.

Email is filled in. Let me know if you're interested in my help!
>> No. 33348
That seems a bit... creepy. If this game does end up having a marriage concept, then wouldn't Applejack be marrying her cousin?
>> No. 33370

We're avoiding marriage entirely. Instead, we've come up with a suitable replacement.

Also, we have a separate thread. See >>30564


We're pretty set with our current team, but thank you for your offer.
>> No. 34313
2 weeks without activity? /begin worry mode

Is the offer for a dev blog still up? Because i'm still throwing my wants at that.
>> No. 45750
Oh wow! This seems like an excellent idea! I really want to--

>Feb 19 2012
>bumped by spam

... oh...
>> No. 45758
i was thinking on start making small harvest moon pony game but i can't promise nothing
>> No. 45761
I was thinking about doing one myself, but I know I have neither the talent nor patience to pull it off.
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