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Dromer !nPnSwaW7LI
Sat, Jun 9th, 2012 08:31
No. 105982
>>105916 To be honest, I think the answer is more evident than most people seem to think. The reason why it's easy to botch an epic story is because there's so much more world to build. Think about it this way: Have you ever had a DM who just fills the world with names and locations but forgets to give any context to them, or, even worse, elects to make every village the same as the last? This is poor worldbuilding, and happens all too often, especially when writers resort to common plot devices like defeating "a timeless evil as prophesied since the beginning of time". Well, what makes a big world interesting? First, every location needs to feel unique. If I walk down the Magnificent Mile in Chicago, it's going to be a much different experience from walking down Wall Street. Indianapolis is fundamentally different from Saint Louis. Heck, even a small Midwestern city is much different in structure and culture from a small coastal city, and those are all examples from one country. The point is, every location needs to have its own flavor and culture, or else the world will feel like an old cartoon, the same background following the characters as they run around. Second, every location needs to lend towards the uniqueness and feeling of the narrative. Following Nick's example, a world that removes its only identifying elements in favor of cliche and boring environments is a world that will quickly lose its luster. Needless to say, stick to the theme and design your world and adventure around that. Third, and finally, you need to understand how politics work. Not just modern politics, but Medieval, Renaissance, Enlightenment, and Early Industrial politics as well. Understanding the hows and whys of history assists immensely in developing and creating kingdoms and countries. Typically I find that fanfic authors (ever-so-surprisingly) don't really put that much effort into worldbuilding, which is why their story usually turns out glat. The world is as much a character as the rest …