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No. 132006
Youtube embed play button
  QuakeCon started today, anypony here in attendance? A series of intense Quake Live matches took place already with some killer upsets and some ugly domination (Somepony under the name evil I heard whipped a guy 20 to 1 or something like that. Or the other way around).

Also Doom 4, as seen in the video embed.

Quake Brackets:
http://challonge.com/qc14_duel_masters

Actual Information about the Doom 4 preview:
http://www.doomworld.com/vb/doom-4-general/69416-doom-reveal-first-impressions/

Quake Tourney Streaming:
http://www.twitch.tv/QuakeCon
Unspoiler all text  • Expand all images  • Reveal spoilers
>> No. 132007
Youtube embed play button
  Sounds like they have a decent grasp of what modern Doom should be like. RPS says the level design looked overly linear which is somewhat concerning, and I was also kind of hoping they'd go back to soundalike thrash metal songs for the soundtrack, but I can live with it if the gameplay is fun.

Last edited at Thu, Jul 17th, 2014 22:50

>> No. 132008
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  I also wish they'd stop giving reboots the same name as the first game in the series.

Video related: It's gameplay footage of somebody playing Doom on their xbox one.
>> No. 132010
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  >>132007

I am so psyched for this but I really hope they support mods. I can live with a linear Doom, and I guess it's the best way to make sure people used to corridor shooters don't get confused, but get some people porting old-school maps to the new Doom and I will be in heaven.

IMO, the magic of Doom is really in the variety of the level design, and the sheer amound of maps and mods. Somehow every encounter feels different and I can never get tired of it, even on Oblige maps.

Video related: "I would love to make some new Doom levels [for doomworld.com] but to do so I'd have to learn how to level design even more" at 1:16:01

Last edited at Fri, Jul 18th, 2014 11:23

>> No. 132011
>>132006
Y'now, barring people from seeing Doom 4 is a pretty dick thing to do. What about those of us that can't go to Quakecon? We get to eat shit? Throw us a bone, man. At least show us a few screenshots or something.

...Well... at least there's the Quakecon Steam Sale...
>> No. 132012
Youtube embed play button
  >>132011
There's a reaction video here with one guy basically rubbing it in our faces.

"SUX TO BE YOU GUYS HUEHUEHUE!"
>> No. 132013
>>132012
Well, at least the testimonial from the Doomworld Guy sounded pretty good. Sounds like something that would be right up my alley (Yay obscure Doom Bible reference), a dark, moody, brutal, oppressive atmosphere with loads of carnage and awesome gunplay. It even will have bottomless magazines, and there's something that I thought I would never see in an FPS ever again.

Plus, I scored Doom 3 BFG Edition and the Prototype Series at a very low price on Steam today, and will probably get to buy some of the Elder Scrolls series as well, so there's that.

Last edited at Fri, Jul 18th, 2014 19:10

>> No. 132014
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132014
>>132013
> BFG Edition

The best it has is the new Lost Missions and a Doom 2 Expansion pack. Otherwise, imo, Doom 3 vanilla is better without the BFG modifications.
>> No. 132015
>>132014
Why? What does it subtract?
>> No. 132016
>>132014
>BFG modifications

I haven't gotten around to playing the BFG Edition yet (or really Doom 3 in general, but I'm really looking forward to playing it as it looks much more up my alley than the first two games) , but I thought that it just updated the graphics.
>> No. 132017
>>132016
Well, I read it a little bit, and while some of it sounds a bit bad (Reduced FOV and unskippable cutscenes), other things sound good (More ammo and shoulder-mounted flashlight, that way I can focus less on Doom 3's childish attempts at horror and more on SHOOTING DEMONS IN THE DICK WITH THE SHOTGUN GRANTED FROM LORD ODIN HIMSELF. Seriously, I fucking love the Doom 3 shotgun)
>> No. 132018
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  I prefer standard edition of Doom 3 over the BFG Edition mostly for mod support. Doom 3 had a really active modding community for a while and it still produces interesting things now and then.
Also, IMO the lighting in the original version of Doom 3 looked cooler.

On the plus side, if you're a fan of classic Doom, BFG Edition comes with the previously Xbox-exclusive "No Rest for the Living" expansion for Doom 2, which is awesome.
>> No. 132020
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132020
>>132017
> More ammo and shoulder-mounted flashlight, that way I can focus less on Doom 3's childish attempts at horror

While making the game hilariously easy....

>>132016
Nah, if you want upgraded ("upgraded") just look for the Sikkmod for Doom 3. It does more than the BFG edition while till retaining the mods and basically everything else that was trashed out in the BFG Edition. And the classic Dooms were needlessly censored.
>> No. 132021
>>132020
>While making the game hilariously easy....
Well, crank that shit up to nightmare. (Or at least I would, if the game didn't lock Nightmare out until I beat it. Seriously, I hate it when games lock out the harder difficulties until you beat it. It's such bullshit...)

And is it really difficult when you lock out the cool weapons from the player and force him to use the shitty pistol for most of the game? Well... Yeah, maybe. But I don't find it very fun. I WANT to use the strong weapons on a semi-regular basis, not being barred from using them because ammo is rarer than diamonds.

I don't really care much about mods, I prefer the original Doom for that regard.

Well, if I do want it, I'll download the original Doom 3 on TPB. What? I bought the updated version, I did my part, I paid the developer, you can't shame me.

Also, is it me, or is armor virtually useless in this game? Every time I look at my health when it's down to single digits, I have like, 90 armor remaining, is it a bug? Is it mitigating any damage at all?
>> No. 132022
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132022
>>132021
> Well, crank that shit up to nightmare

With enough ammo for any weapon it's still fairly easy. Although, I still like the game's approach to nightmare interesting. Yah, the lock out seems sorta pointless, especially seeing that a simple console command unlocks it anyways. Also, the Classic Dooms had their Nightmares nerfed, making them easier too.

> And is it really difficult when you lock out the cool weapons from the player and force him to use the shitty pistol for most of the game?

Not really the point. The point is ammo conversation and not just starting the apocalypse. And there was a ton of ammo already. Now adding more BFG ammo would be a good thing, because otherwise the weapon was useless without a lot of ammo to use for it.

> What? I bought the updated version, I did my part, I paid the developer, you can't shame me.

???

> Also, is it me, or is armor virtually useless in this game?

It does, but it isn't by much... I don't really understand how it all works either.
>> No. 132023
>>132022
>Also, the Classic Dooms had their Nightmares nerfed, making them easier too.
Well, I don't play the original Dooms on Nightmare anyway. Respawning monsters is just too bullshit to me. Makes me feel like I'm not making any progress at all.
It's a metaphor for life I guess.

>The point is ammo conversation and not just starting the apocalypse.
And that is why the original Doom and Doom 2 were better games.
I dunno, I like action better I guess.

>And there was a ton of ammo already.
I dunno, it's been a while since I played the original Doom 3, but I distinctly remember being more afraid of my ammo counter than the monsters trying to spook me by going "BOO!" every 5 yards.

>It does, but it isn't by much...
Seriously, I am actually playing the original Dooms more than Doom 3, and it's quite a stark contrast. In Doom 1, you ain't shit without armor, since it negates 1/3 or 1/2 of the damage you receive (Blue armor protects more because blue is a cool color, ergo, more resistant to fire), and thus, armor conservation is essential to get through the larger trusses in the game. In Doom 3, it doesn't do shit. And most of the time you don't even need it, considering it's fairly easy to avoid getting hit.
>> No. 132025
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132025
>>132023
> Seriously, I am actually playing the original Dooms more than Doom 3

As everypony should be~

And yes, I do know what Blue Armor does, and agree on the cool color part. It is true after all. Blue is better.

>And that is why the original Doom and Doom 2 were better games. I dunno, I like action better I guess.

Me too. The classics are by far the better games. But Doom 3 wasn't trying to be those games, nor do I think it should try to be. The jump-scares were mostly lame, yes, but it was still trying to pull something off different. I still believe Doom 3 was successful, in fact. It basically fleshed out the more eerier moody levels from Doom/2/Final/64 and tried to focus on that for a more atmospheric game. Was it the right move? Eh. I say it worked for Doom 64, but even that didn't have the goofy jump scares.

And in truth, most of the jump scares were imp closets, which were everywhere in the classics. Difference was that the classic closets generally had a lot more baddies hiding in them. Doom 3 probably should've kept more from the alpha, like the Demon ripping through tubes (A jump scare, yes, but more effective than a door opening revealing a lame-ass Imp) or the bathroom scene (Demon eating a zombie, then walks away. Zombie gets up, is killed, demon jumps from darkness. At least it was set up and kind of creative).

> Well, I don't play the original Dooms on Nightmare anyway. Respawning monsters is just too bullshit to me. Makes me feel like I'm not making any progress at all.

If anything it's more of a co-op mode, or a pro mode, or something for Speedrunners to bust their balls over.
>> No. 132026
>>132025
Yeah, I'd say that Doom 64 did what Doom 3 was trying to do better. I remember that game being rather legitimately scary, without sacrificing what made Doom good.

In fact, from what I've read, it seems like that Doom 4 will model itself after Doom 64 more than anything.

Also, Doom 3 has an annoying habit of spawning baddies behind you. Good thing shooting shit has become second nature to me. (Seriously, there were times where I opened a door to find a imp screaming at me, shooting the imp, and only then mentally registering that there was a monster behind the door and that it was dead.)
>> No. 132027
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  >>132026
>In fact, from what I've read, it seems like that Doom 4 will model itself after Doom 64 more than anything.
Seems more like Brutal Doom 3
>> No. 132028
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132028
>>132027
Oh I don't know. Brutal Doom wasn't the first game to feature executions. Is it taking hints because BD popularity? Maybe. The Chainsaw though seems more in line with Shadow Warrior.
>> No. 132029
>>132028
You mean that all the weapons are going to be fairly ineffectual which will ultimately force you to rely on the chainsaw about 70% of the game?
>> No. 132030
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132030
>>132029
Erm, no. But that there is a wide range of damage you can do unto those who deserve chainsaw carnage. From what I gathered, it sounds like the chainsaw can cut things apart in multiple ways, as I heard the Shadow Warrior (Reboot) katana could do.
>> No. 132031
>>132030
Yes, the Katana in Shadow Warrior can indeed do that, as somebody who played that game.
I was just making a snarky comment in how the game outright forces you to use it often due to the fact that the weapons aren't really all that powerful. Not that they're useless, they're useful for thinning out hordes, but if you try to rely on them to get past everything, you're going to have a bad time.

Which is fine, because the Katana is still a barrel of fun.
>> No. 132033
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132033
>>132031
> tfw having not payed the new SW yet


Also, it appears Doom 4 was taking hints from Brutal Doom, the one hit wonder mod that got old pretty quick.

https://twitter.com/DOOM/status/491746826375417857

http://www.polygon.com/2014/7/21/5922651/brutal-doom-video
>> No. 132034
>>132033
You should, it's good.

Just... don't expect anything like the original SW. This one is almost completely different.

>Also, it appears Doom 4 was taking hints from Brutal Doom, the one hit wonder mod that got old pretty quick.
To be perfectly honest, I'd like Brutal Doom more if I could use it with the somewhat more jerky animations of the classic doom.

I dunno, seeing sprites so old moving around so smoothly doesn't feel... right.
>> No. 132035
I enjoy Brutal Doom immensely.

Wish there was something similar for the Build Engine games.
>> No. 132039
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132039
http://www.edge-online.com/review/doom-review/
>> No. 132040
>>132039
>As it is, once the power of Doom’s graphics has worn off (they’re amazing, so give that at least a week or two), you’lI be longing for something new in this game.
Oh my god that is hilarious.

Cue 20 years later, and Doom is still very active. I think it's the first truly timeless game.
>> No. 132043
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  >>132010
It would be tragic if the new Doom game doesn't have modding support. Doom is the classic example of a game whose relevance has been sustained for years by its extensive modding community, and you'd think Bethesda of all companies would understand the value of that.

I also hope that it goes open source eventually, though that strikes me as doubtful now that Carmack is gone.
>> No. 132047
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132047
>>132043
Kevin Cloud might still be a proponent, although with Carmack gone, yah chances are slim. Despite the fact that Cloud (I'm pretty sure) has been with the company much longer than Willits, he unfortunatly doesn't hold a lot of wait, I do not think.
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