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No. 133064
>>133062 >Postal actually has very little cultural relevance. It was one of the most well-known violent video games, and it did push the envelope on how violent games could be. Sure, it wasn't THE most important game out there, but it still has some meaning. Hatred is just... Postal. Except again. And somehow with murkier graphics. And in an era where we have saw and accepted way more fucked-up shit.
We are also yet to see if this will have the grim, disturbing atmosphere of Postal where we catch a glimpse of how utterly insane the Postal Dude really is. I dunno, I just really liked the Journal entries.
>Postal 2 and 3 attempt it, however. Eh, I think my biggest issue with Postal 2 is that it seemed to bank too much on it being controversial. I dunno, it seemed a bit too full of itself, specially since the game is rather fun without all that bullshit, if incredibly stupid.
My biggest issue with Postal 3 was that it was bad.
>Now, if you have some proof to the contrary.... It's just the vibe that I got from interviews with the developers. They sounded like ultra-douches that made the game with the specific intent to shock people, rather than give an entertaining experience. I just think that games should be made with the intent to give something to the player, rather than just exploit a weakness in the audience to make a quick buck. Rampant commercialization of art is something that I oppose, is all.
Now, I could be completely wrong, and they could just be making this game in earnest, but I'm still mistrustful of their intentions. If they are really just making a game to be fun, whatever. It's too gruesome for my tastes (I like my targets to fight back, thank you very much), but whatever, I don't give a fuck if people want to play it, I just won't play it myself.
Last edited at Fri, Dec 19th, 2014 19:17
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