|
>>
|
No. 162690
ID: 45db28
File
141722033628.png
- (30.34KB
, 200x303
, Five dollars.png
)
>>162688 >And if he needs to have mod privileges in order to do stuff, why would you take it away? Wouldn't that make him useless?
He has technical privileges, in that he can work with and test things. He is not supposed to use said privileges in most cases, he is supposed to leave that up to the rest of the mods, whose jobs are mediating and figuring out who's doing what and which goes where and all that jazz. Zeke's job's just coding. He has those privileges, but he doesn't need to use them to do his actual job, and it has been requested that he not use them in all but the most obvious cases. This has very few, if any, actual repercussions for Zeke and the board in general.
Technical limitations with the code have tied up which positions are available, though. It's kind of like forming a militia and you've got the whole armory available to everyone, because you can't lock it for only specific people, but some people don't need guns to fill their roles, and since they aren't as experienced in firearms as the specialists they could do more harm than good if they tried. As such, it has been requested that they not pick up a gun unless absolutely necessary, and in other situations to simply leave things alone for the specialists.
It's a simple matter of trust rather than trying to code out different positions for everyone, which honestly shouldn't be necessary. The way I see it is anyone who can't be trusted to not abuse their tools for things they aren't supposed to be doing probably shouldn't even be on the team in the first place, regardless of what their role is.
|