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No. 39806161
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>>39806158 Because the journos have betrayed video games. Letting in Sarkeesian, McIntosh, Quinn, Kuchera? The moral panic puritans, and the bullies of old. Letting them into vidya? Attacking developers? Forcing devs to change their own art because somepony took offense? That's not venal, that's not a lapse.
That is Betrayal
A man does not fall down morally in only one part of his life. One they had crossed that line, the fall was inevitable.The second they let the censors and shamers in the door, attacking developers became inevitable, attacking gamers became inevitable, "Gamers are Dead" became inevitable. Anons warned us all three years ago, when this began, that censorship and control of video games would follow. Those anons were right. They sensed the inevitable endgame of the betrayal.
The entire existence of video games has been one long tale of struggle against moral panics, censorship campaigns, and the contempt of wider society and elites for this industry and this hobby. And for us. Thirty long years, living under the sword of Damocles. A medium that grew up under the constant threat of public proscription and artistic gagging. Through it all, developer, gamers, publishers, and games journalists may never have got along, but at least we had each other, whenever the dark clouds gathered.
And from nowhere, for reasons unfathomable, game journalists turned and knifed this industry in the back. They sold us out to the censors we have stood against our entire lives. They invited these vampires in, and the result has been upheaveal, division, betrayal, and chaos. An internet civil war. Gaming set against itself.
New censors are attacking. And the mass hysteria and moral panic the journalists created in their efforts to destroy us, are waking up old stereotypes, and old censors. All this, out of nothing. Out of lies told by journalists with a grudge, out for clicks.
Betraying video games … cuts too deep. They knew better, but they didn't care. They left a gap in our line and it almost destroyed this industry, almost letting scheming hipster bullies and rapid neo-puritans trample developers and games alike.
Betraying video games … cuts too deep.
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