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442591 No. 442591
#DiscussionOnly

During my time on /rp/, I used to think that being a good roleplayer means knowing how to write a story, a good character, making no mary-sues or alicorns, etc. But that's only a small, somewhat insignificant part. I've come to realize that the strength of an RP largely depends on the relationships between the players.

- People who are closer OOC are more likely to make better plot lines, agree more, get things done faster, and are more willing to make compromises.
- People who hate each other OOC will usually do things to detriment the other, sometimes unintentionally, sometimes not.

I've learned that RPing should be something fun to do that everypony can agree on. Not necessarily the best characters/plot line is required (but seriously, no Superman), but it needs to be fun for everypony. I've come to realize that a good RP:

- Is fun for everypony.
- Welcomes new players and forgives wrongdoings of others.
- Makes a plot line that doesn't have to be the best, but appeals to the general population.

The reason why I bolded some parts is because this is what I feel like many people (including myself) fail to realize.

Any thoughts?
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>> No. 442596
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442596
>copying response from other thread

One interesting thing I've noticed about RP is that there seem to be two very different schools of RP.

There are those who treat roleplaying like a game. They're not necessarily playing to "win", but they tend to try and make their characters stronger, and show that this character is, in whatever way, better than competing characters. This isn't bad if done well, and seems to be the majority of players I've seen.

Then there are those who treat roleplaying like a collaborative story. They have no interest in "winning" of any kind, only trying to use their character to make things more interesting for themselves and others. They often rarely leave anything to chance, as surprises are always available from other players' actions.


The interesting thing is how players of these two schools interact. When among like minded peers, things go very smoothly. But when they mix, things tend to go awry (in both good and bad ways!) Especially interesting is the very different "rulesets" each school uses. The "gamers" usually use rolls to determine outcomes when playing against each other, and usually view metagaming as a kind of reprehensible cheating. The "storytellers" on the other hand, usually don't leave their own characters' actions to chance, because they know what their character can and cannot do. They try to make things interesting, so they choose to succeed or fail as it suits the story, and accept others' decisions on how their actions are received. They also may use metagaming as a valuable tool for working the story in such a way that interesting events "just happen" to occur.
>> No. 442627
>>442596
>>442591
While you both have great points, I feel you both aren't necessarily looking at the whole picture. Sure, you have a pretty decent view where you are, but you're looking at specifically a country or a continent when you should be looking at the whole world instead.

Which is, actually, impossible; the only way to see the whole world at once is to flatten it out, and when you do that it's distorted and things around the edges are out of place. Certainy, you can look at a globe as well, but even then no matter what you do, you're only looking at half the picture. You may never get a perfect view on exactly what it is, but it's a view nonetheless.

...Which, in my opinion, is the glory of writing. Everyone is different, unique, and has their own way of doing things and the reasons to do so. It reflects on the writer greatly, and opens up their imagination. With that in mind, setting out rules, guidelines, standards, and other things for writing and roleplaying would be like telling an artist he can only use shades of blue and red. Sure, some people can make amazing things out of this, but their full potential might never be reached. Writing should be free, limited only by the writer and his will to write.

That isn't to say, however, that there isn't advice you can take. Nor does it mean that there aren't applicable stereotypes, if you can call them that. Again, stereotypes are stereotypes; they come from common truth, but are exaggerated to the point where it's a wide belief. There are almost always exceptions, and sometimes there are exceptions to exceptions.

With that, it's hard, if not almost impossible, to wind what makes a good roleplayer. There are a plethora of things that can contribute to what he writes, such as classes he's taken, his will, inspiration, friends he's working with (in-character and out), how attatched he is to his characters, how experienced he is... The list goes on and on, and a few important factors have probably went right over my head. But that's just it; there are so many things that contribute to writing, most of which unmeasurable, that make it an art. And, even if we did narrow it down to many major things that make a good writer, it'd still be impossible to determine what would be best. Most things would be a matter of preference and opinions as to what styles are better and such, among other things. But, again, that's the beauty of writing.

...Now that I have that out of the way, I myself have a couple things I've taken likings to in my... I believe four years of roleplaying, and even more of writing. When I make a character, I don't want to be an outstanding master and jack of all trades -- something many, many people agree upon (spare Stan Lee, of course. Exceptions!). Characters like that tend to be uninteresting in my eyes, and lose their luster quickly. ...Then again, I don't want my characters to be more boring than the average Joe. I came here for fun, excitement, drama, and the like -- that would be harder to ever achieve with a character that's one dimensional on blank.

That brings up another thing; action, drama, and other things people find desirable in roleplay. One thing I've discovered is that it oftentimes has diminishing returns, and the more often you do it, the less you're effected. I myself like to build up my characters, and wait until the time is right before either toppling their tower or putting on the flashy lights. It's like growing a fruit; if you pick it too early or too late, you might not get exactly what you want. Sure, it'll be food, but not much else. You want to eat, yes, but you also want flavor -- something new writers and roleplayers often times neglect when cutting right to the chase. ...Of course, some people like a bitter, unripened apple once in a while, and mold can make some fairly tasty cheese, if it's been sitting and rotting long enough...

One thing I notice about myself as well is the fact how I write changes with the mood. If the mood is lighthearted, like two friends meeting in a cafeteria, I might be a little less serious than I typically am. Some parts of realism can go out the window. Why? It's fun to forget about your bonds of reality a little and do odd things! ...So long as you limit yourself, and what you do doesn't effect the situation in such a way that it can turn things around in any way. When it's more serious? I tend to stick to realistic things a lot more. It keeps the serious mood of things, be it romance, drama, sadness, or anything -- which is exactly what both I and my comrade want.

As to what happens to my character (as Cole Porter says), anything goes! I try to play them as realistically as I can (sometimes mentally BECOMING them in the process, and experiencing bleedthrough. And, oh wow, is that a trip...), and I go along with whatever happens. There aren't bars, limits, divine interventions, death blocks, or other things to dampen consequences in the real world, are there? Why should this be any different? Now, a logical answer to this would be to say 'It's fun!', which is perfectly understandable! I would agree with you if I myself thought it was fun, but, alas, I don't. It disinterests me if I know my story is at all staged, set, or predictable, and I prefer it to be the contrary. Not chaotic, mind you, but not scripted.

Now, when it comes to new players and dealing with wrongdoings, I can agree with you. Strongly. You need to encourage the newcomers when they decide they want to give roleplaying a shot. Give them advice, not rules, and nudge them along as they start their journey. Many a time I've seen people bat these newcomers off like an expendable fly, and when other people lose interest in whatever it is the group is doing, there isn't anyone to come along and replace them. Canons, guilds, groups, and things die because of this. I myself welcome newcomers with open arms, and love to help. ...Partly because I've been down the road of being booted in the face by a hoity-toity English major roleplaying guild and being told I have no chance of doing anything, and I sympathize with people who are inexperienced and are worried about what or how they're doing.

Now, I could go on and on and on and on about why people do what they do, why they like it, and so on, and so forth, but, there are three things stopping me. One, that would take forever. Two, I don't have forever, sadly. And, three, information taught isn't as valuable as information discovered. If you ever find someone who does something different than you, rather than considering him an odd ball and pushing him away, ask him why he does so. He might have a perfectly good reason! He might even change the way you think about things! ...Or he could be insane, naive, or illogical. That's for you to decide.

Well, now that my fingers are bleeding and my keyboard is starting to get sticky, I'm going to end my little rant. I hope I've helped someone with this.

Last edited at Fri, Sep 6th, 2013 01:05

>> No. 442628
Since I've already been beaten to the simple breakdown by Dulset and the textwall by Cuore, pretty much everything I would have said has been said in various different words. However, I will add one thing that's always permeated my RPing since I started up just under two years ago.

A good RPer isn't defined by their writing, their characters, their styles, or their stories. A good RPer is somebody who simply has fun and enjoys RPing, and ensures that those RPing with them can do the same. If I've got the choice to join up with an RP that has an intricate story and well designed characters, but is full of grumpy users who only RP because they want to move the story along, or a group of users who aren't the best with writing and tend to be special snowflakes, yet have fun with every interaction as friends, then I'll always pick the group that's having fun! You don't need to write well, you don't need to invent fantastical worlds, and you don't need to follow any rules or guidelines. Just make your interactions enjoyable, and you've already surpassed about 40% of the "experienced" RPers I've seen around the net. All the rest of that stuff will come with time and practice, only making a good thing better.
>> No. 442629
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442629
>I've learned that RPing should be something fun to do that everypony can agree on. Not necessarily the best characters/plot line is required (but seriously, no Superman), but it needs to be fun for everypony

This. This should be the cornerstone of all RPing, and seeing how I'm late to the party, I don't get to stretch out and say things which haven't already been said.

>>442596
I will, however, raise something I personally disagree with here in Dulset's post. While sure, as stated, there are the 'gamers' and the 'storytellers', but separating it into just these two black and whites doesn't properly cater to those that are in between. Those, shades of grey, if you may.

Forewarning: I am speaking this as a moderator of a canon, so forgive me if I get a bit technical about the OOC side of things. Gotta keep the machine running smoothly, after all.

I like to write my roleplays as stories. Cohesive jumping from plotpoint to plotpoint kept interesting by the characters, their limits, and how they interact with others and the situation around them. However, at the same time, I like to use rolls in combat to leave it all up to chance. Sure, Super McPunchy Face is definitely gonna win against everyone in the tournament lineup, so rolling for fights like that would be a waste of time. But when Super McPunchyFace comes up against his dastardly nemesis, Faceslapper the Fourth, it's not gonna be a bulldozer fight on either side. One can use the 'honor system', sure, and I find that quite fun from time to time. But at the same time, leaving it up to rolls can bring unexpected situations that are potentially even better than just the honor system alone. Maybe Super McPunchyFace loses his footing and slips - something that a 'critical failure' roll would easily allow, but I'd be hard pressed to find someone who'd intentionally do this in the honor system (although if you do find them, get me their email, they seem like cool guys). Doesn't mean the battle is lost, but it can certainly turn the tide. And if the outcome is supposed to be predetermined, well, rolling can be used as a 'filler' so the fight doesn't end up being railroaded and predetermined from both sides. Nothing stopping you from doing that if you want to, of course, I personally just don't prefer it.

Sure, rolling's not perfect, I know someone who's absolutely livid about it, simply because he always seems to get a long streak of unlucky rolls. Fair enough for him, I let him use the honor system when need be. But the honor system, relying on just that, honor, contains the unfortunate potential for abuse. Perhaps the person in question has a thing against their opponent, or perhaps they're just a little bit misguided in what they should or should be doing (I should know, I used to be that guy once). The rolling system is no substitute for actually teaching them proper 'how-to', but y'aint gonna fix everything by going at them for something they've done wrong. Sometimes it just doesn't work, and rolling at least lets them continue on as they are, while the underlying issues are sorted out.

Anyway, cohesiveness was never really my thing, so I best stop this before I go off topic.
>> No. 442632
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442632
>>442629
Oh of course, almost anything involving different schools of thought generally implies that most people won't be strictly on any extreme end.
>> No. 442648
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442648
Honestly, /ooc/, I'm impressed. Maybe I've become too jaded, or just fallen out of touch of how things go around here but these are all excellent (if perhaps excessively verbose) posts. It's given me a lot to think about.
>> No. 442651
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442651
>>442629
Super McPunchy Face, meet Maximum Facepuncher!

But yeah, everything that I can say has been said...
>> No. 442677
Having a good relationship with other bad rp'rs will make you feel better about yourself, but it doesn't make you a better rp'r
>> No. 442681
>>442677
It's like saying "All I really need to feel popular is to know I have a couple of friends that like me"
>> No. 442689
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442689
>>442591

>People who are closer OOC are more likely to make better plot lines, agree more, get things done faster, and are more willing to make compromises.
>People who hate each other OOC will usually do things to detriment the other, sometimes unintentionally, sometimes not.

These are true for pretty much everything in life, not just for RP. PR (Hah) is always important.
>> No. 442690
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442690
When I play a character, I try not to let personal opinions get to me at all since I would be breaking character if I allowed such a thing to play any sort of factor while I rp'ed.

Unfortunately, I feel as if I'm part of some minority when following this concept since what you say about personal opinions playing a role in the actual rp has proven to be true in many cases. I don't see why they do this when they're suppose to be pretending to be someone they're not, but there isn't much you can do about it.

> shrugs
>> No. 443126
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443126
This has all come from my personal experience of /rp/. To be honest, I didn't exactly enjoy the board as much as I wish so.
>> No. 443145
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443145
>>443126
Though at the same time if people know each other OOC it could lead to favoritsm and roleplays that emphasize a bit too much about the relationships between the two, doubly so if there is any kind of retarded internet dating going on.

Though for the most part people who are pals would be more familiar with one another and will be more inclined to bounce ideas off of and so on. I do that with a few, primarily Everything Man but all of my roleplays have been open thus far and I rarely care who joins it so long as they can be rational. Everybody gets one chance with me.


I don't like pointing fingers but some of the 'oldfag' type of people are some of the worst, with them being conceited and very elitist. Had one roleplay idea which was to 'revamp' Destination Equestria, placing heavy limiters on any crossover character's power That's all well and good but it left the ponies having radically powerful abilities due to the OP wanting to give them full cartoon durability/strength physics. While an interesting concept -- having Equestria being goofy cartoon world to the confusion of any outsiders, people caught onto the roleplay idea being just one circlejerk due to hard hard anything crossover was nerfed.

I think I went into gripe mode.

Anyway, a good RP is an easily accessible setting which allows a fair degree of freedom of choice for the players while still possessing enough storyline structure to advance the story and keep the players interested and engaged.
>> No. 443147
>>443145
>Though at the same time if people know each other OOC it could lead to favoritsm and roleplays that emphasize a bit too much about the relationships between the two, doubly so if there is any kind of retarded internet dating going on.

I could already see it in character submissions sometimes. People get away with things that I could not had I written the exact same character.

>I don't like pointing fingers but some of the 'oldfag' type of people are some of the worst, with them being conceited and very elitist.

I don't have much to say about this because I think most people can agree.

>Had one roleplay idea which was to 'revamp' Destination Equestria...

Is this why I've never seen any DE threads recently?

>Anyway, a good RP is an easily accessible setting which allows a fair degree of freedom of choice for the players while still possessing enough storyline structure to advance the story and keep the players interested and engaged.

True.
>> No. 443148
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443148
>>443147
Were you around for the rule 63 threads? That entire thread series was just a poor excuse for people to play out their lesbo pony erotic stories. With the predominance of male ponies there obviously was going to be a lot of now female characters. Which there were. This resulted in their demeanor drastically changing into sluts.
>> No. 443149
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443149
>>443148
I actually was for the some of the first rule 63 threads before my summer-long break from /rp/. I guess that's why most of the female characters I've seen lately are sluts and then there are the more annoying manley male characters who seem to bed all the sluts.
>> No. 452072
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452072
There are three donut bar threads on the front fucking page. Stop that.
>> No. 452074
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452074
>>452072
I know right?

Why would you even do that?
>> No. 452075
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452075
>>452072
YOU'RE NOT MY REALLY DAD!
>> No. 452076
Idk who bumped my thread, but w/e.

>>452074
Honestly though, I haven't seen very many people on /rp/ as of late which is why I haven't been active.

>>452072
Can't tell if sarcasm or serious.
>> No. 452077
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452077
>>452074
Board is slow as it is and we really don't need the clutter here. Those donut bar threads could very well be drowning out other peoples threads which are possibly not shit.

>>452076
Serious.
>> No. 452078
>>452077
Ah sorry for the late reply, got caught up on shit.

Thing is I kinda wish there was something that draws in newer people and keeps things rolling. I took a glance at an open equestria thread in MLPchan and I like the concept for it so far, I feel like everyone wants to join in because it's something every fan of the show is familiar with.
>> No. 452089
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452089
>>452078
I try with my open threads but no one ever joins.
>> No. 452093
>>452089
Could be many reasons, but I don't want to jump to any conclusions here. Other than that, I'm gonna see if /rp/ is alright with an open ponyville thread like the one from mlpchan.
>> No. 452101
http://www.ponychan.net/chan/rp/res/40321791.html New open RP.
>> No. 452105
>>442629
>and seeing how I'm late to the party, I don't get to stretch out and say things which haven't already been said.
Who says? I'm going to say what's on my mind anyway, but I'd like to start by hammering on a few points that have already been nailed in a bit.

>>442596
>Then there are those who treat roleplaying like a collaborative story. They have no interest in "winning" of any kind, only trying to use their character to make things more interesting for themselves and others. They often rarely leave anything to chance, as surprises are always available from other players' actions.
This is my distaste for dice in a nutshell. I prefer finality in a decision. I don't swing my fist unless I'm fairly certain I can hit, and I also don't declare my fist DEFINITELY HIT unless there is no plausible way for me to miss. But often dice will make me miss at a critical moment for the story I was writing for my character, or in situations that are virtually impossible to miss; like when your standing on top of your opponent. I'm not a fan of dice because RPing is a story, and it's a story that can't be written with luck, but with interaction.

>>442690
My characters play entirely in a void that surpresses all of my own feelings, short of the most intense grief. Few actions in an RP can make me want to quit, but they elicit the same strong reaction in my OC's simply because I wish to quit. I've killed some of my best friends in RP's before because our characters didn't see eye to eye. And where they have the same view as my character, I've also RP'd side by side with people I hate more than any passion can describe. Problems should be checked at the door, for this is a playground of the imagination, and there is plenty of room for us all to romp.

>>443145
>Though at the same time if people know each other OOC it could lead to favoritsm and roleplays that emphasize a bit too much about the relationships between the two, doubly so if there is any kind of retarded internet dating going on.

I had to stop RPing with my girlfriend from some years back because whenever I were both in an RP, she felt an intense need to ship our two characters, even though I frequently attempted to play characters that likely would not find love with the types of characters she played. It scared many people away. I think most people can be reasonable, but that is indeed an issue i've seen in the past.

>Anyway, a good RP is an easily accessible setting which allows a fair degree of freedom of choice for the players while still possessing enough storyline structure to advance the story and keep the players interested and engaged.
Speaking of that, I was looking around OOC to see what template if any people use for their OOC threads. I was just on my way to set up a variety of RP's of just that sort.

>>443149
I prefer to write strong female characters. Romance is very infrequently a goal of my characters.

_______________________________________________________________________________

I feel a good RP is one where everyone is welcome to contribute in a conductive manner, and where problems are left by the door, unless they are part of the characters BG story.We need to keep in mind that problems are a part of what makes a story, and we need to let everyone solve problems together where possible, but most importantly, we need to remember to have fun, and to not take the actions done inside an RP as a personal affront to ourself. IE: If I kill your character in an RP; that doesn't mean I have something against you. That just means my character had something against your character, and good enough dice to fulfill that affront.
>> No. 452106
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>>452105
Why strong female characters? Also, I have an rp going that could use that kind of archetype if you are up for something. Plus The Shizzle has an rp up too if you're after more horse themed plays of roles.
>> No. 452107
>>452106
"Strong" in this case simply means I don't play the damsel, and I don't play the slut. This isn't some super strong warrior of feminism, it's simply a human being, usually.

Other times I mean strong, for other reasons. One of my characters is blind, and does their best to never let it get in the way of them leading their life. They've developed techniques that even let them live life nearly as well as one whom isn't blind (there is real individuals that have done similar things, so it's not just a fantastical declaration)

I tend to write darker stories, and terrible events also just happen to have a habit of wittling you into shape over time. As such, most of my characters are a bit off, but emotionally some form of metal, not gold.
>> No. 452108
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452108
>>452107
Crisis averted. I tend to keep a good deal of grit in my stories, since I enjoy a fair bit of grim strife in my conflicts. But generally they are uplifting, as they are tales of heroism meant to inspire. You'd probably have enjoyed the few rp's I had up before I left for 3 months. I might try to revive them but I dunno if the old players are still about.
>> No. 452111
>>452108
Never know unless you try, Fluffy.
>> No. 452112
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452112
>>452111
>Calling me fluffy
Who the fuck do you think you are?
>> No. 452113
>>452112
Someone who does their research.
>> No. 452114
I think /rp/ is a bit too hugboxxy. And by that, I don't mean old /oat/ where you have to literally be Love and Tolerance. I mean that everyone's just within their own cliques and a bit exclusive sometimes.
>> No. 452116
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452116
>>452114

>a bit
>> No. 452117
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>>452114
>a bit
why yes.
>> No. 452118
>>452116
>>452117
Well I was underexaggerating lol.
>> No. 452119
>>452114
>A bit.

I had to join a canon because I COULDN'T FIND ANY RP'S OTHERWISE!
>> No. 452121
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452121
>>452119
I always make open roleplays for people.
>> No. 454352
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454352
>>452119
>>452121
Dude, you guys, let's make some threads! I get bored a lot, and I can't commit the time to a canon that want people to join and continuously rp, but I haven't gotten to just chillax in an open thread in so long! Let's make some!
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