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No. 446790
Name: Ezzie Hernt Alias (Super-Hero name): Delhpi Age: 15 Sex: Female Appearance (Street appearance and costumed appearance) (Negated if you can post a picture of your character): Ezzie has brown fur, being a diamond dog, with brownish eyes. She's fairly small, being the runt of the litter, she's fairly scraggly as well. Due to her almost never being in the field, she has no suit. Occupation: Professional hacker and computer callcenter worker, though she has an arrangement so that she can stay at home, and simply have calls directed to her from the center. Powers/Specialty (Explained below): Ezzie is a minor psychic, able to glimpse feelings, and if the person has a blank enough mind, see through their eyes. She also has been attempting to learn the art of telekinesis through use of various mind enhancing chemicles, though her true power is that of her mind. She is a tactics hero, due to her use of intelligence in a supporting roll, so that when al the fighters are running around trying to punch giant robots to death, they know where to hit, and they've got a way out. Weaknesses (At least one, even if it's just a personality flaw): Her body, below the waist, is paralized, making her fairly useless as a fighter, though with her grasp of telekinisus growing daily, at some point she might be able to fight. She also very much dislikes it when people second guess her methods, or does not follow proper steps to accomplish a goal. History/Background: Ezzie was born, as mentioned before, the runt of the litter. She had a few brothers and sisters, but they moved on quick. In the mining town she lived in, the day a kid was ready to mine was the day they moved out, and made their own money, had their own house. Ezzie despised mining almost as much as she despised her parents. She was an inventor at heart, a tinkerer, a scientist. Constantly, she would make weird little gadgets, only to turn them on to find they don't work. However, neither of her parents were keen on this. Her father wanted a mining son after his own heart, and her mother wanted a prissy little popular girl she could dress up and make adorable. Needless to say, neither were pleased with the constantly oil stained messy little girl they had. Both berated her, taking away her gizmos and occasionally destroying them to prove their point. She never stopped though. One day, however, something went ary. She had finally made a machine to get her mother to agree with her work. She made her mother a fur curler, which automated the whole process. The problem being that when she ran into the room to tell her mom, she turned it on by accident. This was one of the failed ones, one of the ones that went horribly wrong, This one exploded, killing her mother and badly injuring Ezzie. Her father, was, of course, furious. In the years to come, her father became a drinker, constantly coming home drunk. He started administering punishments like never before, beating her and locking her in a cupboard for days. Finally, one night, he came home especially drunk. Tonight, rather than having to look for a reason to punish her, she handed one right to him. When he walked in, she wasn't paying attention, so she didn't hide her new creation fast enough. He began to beat her as per usual, before getting more violent, throwing her eventually into the grandfather clock in the living room. Unfortuantely for Ezzie, this clock had a reinforced hidden compartment, which slammed into her back near the base of her spine, breaking it just above her waist. Her father left her there, spine broken, stuck in the clock, and left to get some more drinks. The neighbors notice there was more noise than usual, and this time a lot of screaming. They quickly sent messages too the E.A.C.A.A, or Equestrian Anti Child Abuse Agency. They responded quickly, finding her father was not home. The team, which included some official guards, broke down the door, finding Ezzie still stuck in the clock. They promptly took Ezzie to an establishment to house children the Agency takes away, genraly to be housed temporarily. They supplied a wheelchair as well, so that Ezzie could move indipendantly. After a few failed foster parents, the Agency realized she was one who was going to stay, and as such moved her to the permanent wing, which was entirely empty. As such, it was in ill repair, and Ezzie made a discovery. Some old tunnels under the facility, which she found after going through a hole in the wall. She fixed the place up, over a period of six years building all of the systems in place in the tunnels, which she had made into a large cave using a few small drills she had made. She eventually made what her hideout is today: a high tech wonderland, with a veritable supercomputer and various stations and tables where she can experiment. Personality: Though generally keeping people she helps at a distance, making sure to extort them whenever possible, she certainly isn't entirely focused on work. She can be a warm, nice person, though generally making sure to keep everyone at arms reach just for safety reasons. Current Residence: The E.A.C.A.A compound near a cluster of diamond dog towns only a few miles out of Canterlot. Signature Attack (Optional): Others: Has an Artificial Intelligence companion, which she can carry with her in a small earpiece. The AI lives in the computer down in the cave, acting as her guide when Ezzie is away, though she also has several portable computers on her at all times, none as powerful as the one in the cave, unfortunately.
Last edited at Wed, Oct 16th, 2013 20:13
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