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No. 452543
>>452542 Ah crap. Man, this is going to be all of the posts long.....
The one and only Asma grew up in Bigcityville(actual real name pending). Her school was in a pretty rough neighborhood, and it was not uncommon for students to return without their prized and most valuable possessions. This hit her hard when her friend's little sister was actually injured when she refused to give up her remaining lunch money. Then Asma and the friend's little sister went after the ponies who took it, but returned empty handed. They had one piece of leverage that neither could bear to get out: That Asma could barely do magic. Her rune was near useless, but she managed to cover it up as best she could. The next day, when they were walking home from school, the gang came down on them. They demanded their remaining lunch money, and all of their other valuables. The two refused, and the gang moved in for the attack. But then, something happened. Asma lunged at one of the larger ponies, figuring out just where to hit to take him down, and tackled him. She lunged at another, grabbing a pen with her horn. After a little while of combat, with Asma taking calculated leap after calculated leap, she stood, the winner, the gang running off. Her friend was staring at her. She looked at her flank, and there it was, her cutie mark. A sword and shield. After that, she skipped town, knowing the gang would have followed her home. On the way, she stopped at a bookstore, being the avid reader that she is. The old pony was very nice, and gave her a few free books. But more importantly, she found the book. Not a book, the book. The book that would change her life. The second she picked it up, he spoke to her. Sarsbad, an ancient zebran explorer and language expert. He had locked himself away in the book to save his knowledge, grow the pages. She had to have it. So, she stowed it in her bag. And on the way out, she saw a letter from one Baron von Buckingworth. She read it, and quickly pocketed it as well. A job offer. Treasure hunting. Language expert. She went, and met the group. Most importantly, Tinker Spyglass. They became fairly close friends, escaping the imperium, and other shennanigans. They learned that she was Tinker’s daughter. For three and a half years, they traveled, encountering various challenges, which over the years, wore her down. Finally, there were three events that broke her. The first was the death of someone quite close to her, which happened due to extrenuise curcumstances. The person in question happened to be a Zebran known as Kassie, a pony she had fallen in love with over the course of the two years they had known eachother, and who had responded in kind. Tinker had no idea, to him, Kassie was a traveling companion. One night, after a near death encounter with a group of Griffon Imperium scouts, and then a battleship, which had revealed that Kassie had once been an informant for the imperium, and claimed that she still was. The two had a fight. Asma stormed out, taking a walk to clear her mind and, little did she know, Kassie followed to make sure she was OK. Asma was found by her nemesis, a griffon commander who had stalked them from the start, and was nearly killed before Kassie took a bullet for her. Asma stayed there, after the attempted killer had made his escape after she took a few shots at him, to make sure Kassie didn’t die alone. After she was dead, Asma went after the captain with his own gun, killing him and cremating Kassie on the boiler of the airship they were traveling in. She lied to Tinker, telling him that Kassie had left during the night, keeping it a secret the whole time. She kept Kassie’s ashes in a small pot in her bag, which she always keeps with her. The second happened months later, whilst fighting a hag who had revived an old volcano on an island they had stopped on. Asma was on the brink of death. Unconcious, rocks crumbling, lava. Book. What to save. And what to let burn. Tinker saved her, and the book fell to the lava. She never forgave him for that. After that, in secret, she developed an addiction to painkillers. They dulled the withdrawal pain. She had been with the book for so long, having it gone caused extreme pain at times, and thus she had a large stash on her at all times. However, after this event, she learned something, something that scared her. The book had had safety protocols, and as such had a sort of guardian angel, who’s enchantment, at the time of the books destruction, glitched, and sent the creature, now much colder and more brutal, into Asma’s mind. She learned that when she took painkillers, it was able to control her mind due to her willpower being sapped. Along with that, she also lost the anti aging effects the book had on her, the enchantment put in place so that the holder of the book could expand it’s pages as much as possible. The third occurred after much planning. She had saved one griffon, the one griffon she would call friend, many many times. He happened to be first mate of a ship, who’s captain died after a runin with the imperium. He was made captain, and the day after, Asma and Tinker asked for haven on the ship, and were accepted. In the next encounter with the imperium, Asma made a quick tactical call, informing her friend, which saved the ship from getting shot out of the sky. The griffon in command made her gunnery officer, due to this and many other occasions of extreme success, thinking she could do a better job than he. The crew scoffed, but stopped after they saw the way she ran the in a fight. After the next few run ins with the Imperium, most of the high ranking officers had been killed during combat, be it by fire from the other ships or from boarding, Asma found herself one of the few remaining officers. As the crew had seen the way she was able to command the gunners, she was their first pick for captain. After thinking it over for a few days, she accepted, so that she could put her plan into action. Finally, after a few months, she deemed that the crew were capable, and attacked the Griffon floating city of New Haven, named after the capital of the Imperium. Her reasons were many, a massive list of wrongs the Imperium had done to her and thousands of others, and she was going to repay them. They were losing, bad, before she realized she couldn’t do this, and jammed a painkiller syringe into her neck, letting loose the guardian, known only as Mistin. It made a quick call, which broke an age old treaty. She targeted the closest and most damaged ship’s source of propulsion, a massive floating crystal called a luxcore. These are highly unstable, and housed carefully as such, however not being able to stand very well under fire. After realizing the destruction that could be done by detonating a luxcore, a treaty was made to try and prevent people getting away scott free for doing this, along with reinforcing them more. However, the modified cannons on the ship set off the first luxcore. And then the next, and the next, and the next, a massive chain reaction, leading to the city. One luxcore can destroy an absolutely astonishing area. The city had eight, and the entire thing was destroyed, dust on the wind. Her crew was shocked, and her last order was to go home, back to Seabreeze where it all began. She got there, and was instantly stopped, taken into custody. Not only was her old name, Astral Frostwood, dead, and unable to be put back into action, but Asma was a criminal, and had almost started a war. After half a year in custody, Asma finally managed to make it through by clever work from her lawyer, and a change of name to Astral Spyglass, Tinker’s name. She went with him, living with him in his shop in ponyville, Tinker’s Tree, also opening a small bookstore at the same location. She returned, to say hello for the first time in six years, only to learn that they had both died a month before she came back. She returned to Tinker’s Tree, opening up a small bookstore directly next door.
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