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No. 456463
Vampirification is a complicated process [s]Not really/s] it starts with being marked, and stalked, then either a kidnapping occurs, or a straight up infection.
The disease is both a Virus, and a Magical curse. the virus causes infected cells to produce minute amounts of dark magic, which in turn fuels the curse, the curse creates virus entities, which propagate the process.
in the first stage, the Disease/curse begins to spread throughout the blood stream, infecting the tissues that compose the cardiovascular system.
Once the entire cardiovascular system has been infected, the Second stage of the infection occurs, where it makes the jump to the Nervous system. in the Nervous system it travels along in Neurotransmitters, and in electro-magical impulses to the brain, once in the brain it prepares it for the push into fully fledged vampiracy
in the third stage, the infection will change the brain slowly, amplifying the sensory input sectors, and affecting the hunger centers, it modifies the peripheral nervous system before the Central, preparing to jump to the Muscular and Skeletal system, around this time, the infected will fall asleep, and they will not wake until the sixth stage is complete.
the fourth and fifth stages are where the infection spreads to the Muscular, and Skeletal systems, making the Skeleton stronger (or weaker if necessary) as well as adding extendable and retractable fangs into the skull and jaw. it also changes the Muscles to accommodate the particular strengths of the Vampire to be.
the Sixth stage, is where the infection jumps to the digestive system, and completes its modifications to the brain. The modifications allow for the digestive system to process blood with near perfect efficiency, and to swiftly infect it and incorporate it into its own system.
in the Seventh stage, the infected is almost completely changed, the last lingering changes develop, the Eyes are modified to see in low light levels, the nose is amplified to smell out the scent of living creatures, ones with open or recent wounds better than others. the Ears are also improved, so that they can detect sounds farther away, and/or quieter sounds, such as the heartbeat of prey.
Due to the infection being both pathogenic, and magical, it is very difficult to cure, as one needs to purify the body of the dark magic, and cleanse the body of the virus simultaneously. failing to do both at the same time will result in the infection remaining.
The infections's weaknesses are few, but usually readily available. Silver aggravates the magical balance of the Vampire, and exposure to it will result in a minor burn, not unlike a sunburn. prolonged exposure results in more painful, and lasting burns. cuts from a silver blade will take longer to heal. Sunlight, while not inherently dangerous to a Vampire, is extremely uncomfortable at best. and prolonged exposure can, and will incapacitate a vampire. Pure water (with no additives, or chemicals, Salt Water excluded) Pure water, being a universal solvent, will weaken a vampire's magical abilities. A Pegasi Vampire doused in water will only be able to perform activities that a normal pegasi would. (in extreme cases, loss of racial abilities is possible) Unicorn vampires when doused in water lose the ability to perform magic until they are mostly dry. Earthpony Vampires when doused with water have no recorded effects. A vampire can be bound with a hempen rope, or a chain with silver in it, so long as the silver is touching the vampire. the Stake through the heart method only works if the stake is made of Aspen, and has been soaked in water before. Certain vampires are weak to fire. fire of a magical nature will not effect a vampire, but fire created through mechanical, or chemical means will harm most vampires, provided that fire is not among the abilities of the vampire, in that case it will not have an effect. Beyond this, most things that harm mortals will also harm vampires, the only caveat is that Vampires tend to heal faster from these wounds, or will walk them off, but they are not immune to them.
When a Vampire bites it's victim, it has the choice to drain blood, inject with blood, or Filter blood. Draining gives the standard effects of blood loss. injecting a potent dose of it's own blood into a victim, almost like a venom, the vampire will infect it's victim. Filtering the blood of the victim will result in the victim gaining some attributes of the Parent Vampire, such as augmented strength, speed, and a blood lust, and heightened aggression levels. the victim inherits any additional weaknesses, but is immune to water, and sunlight. repeated filtering can result in ghoulification, in which the ghoul retains its immunity to sunlight, and water, but gains independent strengths, different from those of its parent vampire.
Lastly, Every vampire is different. The circumstances of the Victim's life, and means of infection play a roll in what strengths the vampire will have.
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